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Messages - ysc3839
571
General Discussion / Re: VCMP Hide and Seek
« on February 22nd, 2015, 10:12 AM »
Quote from S.L.C on February 22nd, 2015, 10:11 AM
I honestly don't see the point of this question. Actually, I don't understand this question.
It isn't a question. Just a discussion. :)
572
General Discussion / Re: VCMP Hide and Seek
« on February 22nd, 2015, 10:08 AM »
Quote from sseebbyy on February 22nd, 2015, 09:51 AM
Hmm... custom objects ? :D without colision.
if i use custom objects, i have to move the object by script, which i think isn't a good idea...
573
General Discussion / Re: VCMP Hide and Seek
« on February 22nd, 2015, 07:35 AM »
Quote from sseebbyy on February 21st, 2015, 10:58 PM
Quote from Doom_Killer on February 21st, 2015, 05:25 PM
Hide and seek is a part of my multi gamemode server :x
Seems like you will have competition. The best to win ! :D

Btw, never played that mod (only zombie escape and classic), but I find interesting your idea.
Now, I wonder why you don't just create objects, and hide the ped ? :)
I tried to create an object and move it to player. But it will cause player can't move. :(
574
General Discussion / VCMP Hide and Seek
« on February 21st, 2015, 05:04 PM »
As you may know CS Hide and Seek. I think it's very funny. Now I want to make a hide and seek server. I wonder how to change player's model? Now I make the object as a weapon. What do you think? :)
575
General Discussion / Re: Wiki suggestion
« on February 21st, 2015, 04:10 PM »
You are wrong! MediaWiki is used by Wikipedia!
576
General Discussion / Re: Voodoo hydraulics?
« on February 20th, 2015, 03:50 PM »
Quote from stormeus on February 19th, 2015, 05:38 PM
Quote from ysc3839 on February 19th, 2015, 12:49 PM
Quote from sseebbyy on February 19th, 2015, 12:13 PM
Hydraulics are disabled for now, because in SP there is no ped that plays with them => you will lean up/down on your screen, but not on other's screen.
But I still believe them can be enabled, and for other screens just to simulate the hydraulics.

Btw, you can script them just like Stormeus did in the PB#2 server. (changing rotation of car)
Yes, I see it in PB#3
BTW, can Stormeus release the Public Beta script?
I didn't think anyone would want it on account of how bad it is but yes.

https://bitbucket.org/stormeus/vl8-pb400/overview
Thanks a lot!
577
Support / Re: Packet information for masterlist?
« on February 20th, 2015, 03:48 PM »
Quote from NE.CrystalBlue on February 19th, 2015, 11:14 AM
@ysc3839
1. Analyzing is too hard
2. is
Code: [Select]
{"success":true,"servers":[{"ip":"95.85.12.227","port":5192,"is_official":false},{"ip":"198.52.128.114","port":8192,"is_official":false},{"ip":"37.187.201.205","port":5194,"is_official":false},{"ip":"31.220.48.196","port":5176,"is_official":false},{"ip":"5.135.145.71","port":5200,"is_official":false},{"ip":"192.99.199.92","port":5724,"is_official":false},{"ip":"192.254.78.2","port":5190,"is_official":false},{"ip":"110.182.6.4","port":8192,"is_official":false},{"ip":"120.141.67.167","port":8192,"is_official":false},{"ip":"60.172.228.36","port":55555,"is_official":false}]}
supposed to be sent as a string or something else? I am using VB.NET.
Thanks
It's json data. :)
578
General Discussion / Re: Voodoo hydraulics?
« on February 19th, 2015, 12:49 PM »
Quote from sseebbyy on February 19th, 2015, 12:13 PM
Hydraulics are disabled for now, because in SP there is no ped that plays with them => you will lean up/down on your screen, but not on other's screen.
But I still believe them can be enabled, and for other screens just to simulate the hydraulics.

Btw, you can script them just like Stormeus did in the PB#2 server. (changing rotation of car)
Yes, I see it in PB#3
BTW, can Stormeus release the Public Beta script?
579
General Discussion / Voodoo hydraulics?
« on February 19th, 2015, 09:11 AM »
How can I use Voodoo hydraulics? :)
580
Support / Re: Packet information for masterlist?
« on February 19th, 2015, 07:14 AM »
Here is the request and response.
Code: [Select]
GET //servers/ HTTP/1.0
Host: master.vc-mp.org
User-Agent: HTTP Fetcher/HTTP/1.0
Connection: Close

Code: [Select]
{"success":true,"servers":[{"ip":"95.85.12.227","port":5192,"is_official":false},{"ip":"198.52.128.114","port":8192,"is_official":false},{"ip":"37.187.201.205","port":5194,"is_official":false},{"ip":"31.220.48.196","port":5176,"is_official":false},{"ip":"5.135.145.71","port":5200,"is_official":false},{"ip":"192.99.199.92","port":5724,"is_official":false},{"ip":"192.254.78.2","port":5190,"is_official":false},{"ip":"110.182.6.4","port":8192,"is_official":false},{"ip":"120.141.67.167","port":8192,"is_official":false},{"ip":"60.172.228.36","port":55555,"is_official":false}]}
581
Support / Re: Packet information for masterlist?
« on February 19th, 2015, 06:56 AM »
Quote from NE.CrystalBlue on February 18th, 2015, 01:34 PM
Hi guys! I wanted to make my masterlist for vcmp, what are the packet information that I have to send/recieve? I will of course check out the announce plugin source, but that probably wont tell me much. Thanks for help.
Capture the packet by yourself and analysis it!
582
Quote from Gudio on February 12th, 2015, 06:47 PM
You just edited my function that works fine too. "::" is useless in functions outside the class.
Thanks!
583
General Discussion / Re: Server stop working when pressing Control-C
« on February 13th, 2015, 08:38 AM »
Quote from Thijn on February 12th, 2015, 05:13 PM
Would you mind sending me the script? If this is a bug in the squirrel module it's easier to debug.
I tried to remove the script, but is the same...
584
Quote from Gudio on February 12th, 2015, 12:02 PM
wat
I suggest you to delete your post @ysc3839
What's the matter?
585
Quote from Gudio on February 11th, 2015, 09:28 PM
Hey, I've written this function for you. Use it with updated squirrel module, because previous module returns vehicle's rotation with wrong order.

Code: [Select]
function CVehicle::GetRadiansAngle()
{
local angle;
angle = ::asin( this.Rotation.z ) * 2;

return this.Rotation.w < 0 ? 3.14159 - angle : 6.28319 - angle;
}

Usage: GetForwardPoint( vehicle.Pos, vehicle.GetRadiansAngle() );
Hopefully it works well now.
This is right:
Code: [Select]
function GetRadiansAngle(Rotation)
{
local angle;
angle = ::asin( Rotation.z ) * -2;
return Rotation.w < 0 ? 3.14159 - angle : 6.28319 - angle;
}