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Messages - ysc3839
602
Support / Re: vcmp dun work admen (0.3z r2)
« on December 13th, 2014, 03:23 PM »
0.3 doesn't support Steam version. Try 0.4! :)
603
Scripting and Server Management / [DOUBT] Re: Is it possible?
« on December 13th, 2014, 08:17 AM »
Yes!
604
Videos & Screenshots / Re: Custom Train test :D
« on December 8th, 2014, 01:03 AM »
How to start it in your server?
605
Snippet Showroom / Re: Death Messages (like SA:MP)
« on November 21st, 2014, 03:05 PM »
Quote from RATHORE on November 21st, 2014, 10:28 AM
I have added but still showing this error
It isn't any wrong for me... :(
606
Community Plugins / Re: Introduction to the Plugin SDK
« on November 15th, 2014, 03:22 PM »
607
Scripting and Server Management / Re: pickups behavior
« on November 15th, 2014, 03:20 PM »
Try CreatePickupExpanded( 366, 1, 0, -372.4039, -539.5184, 17.2836, 255, true )
608
Scripting and Server Management / Re: GetForwardPoint help
« on November 15th, 2014, 03:16 PM »
Quote from ThunderStorm on November 13th, 2014, 10:16 AM
Quote from ysc3839 on November 13th, 2014, 10:03 AM
local rad = angle; // we needn't convert to radians
Tried, but only works with north and east
Try veh.Pos,veh.Angle.z ?
609
Support / Re: VC-MP startup
« on November 13th, 2014, 10:17 AM »
Quote from S.L.C on November 9th, 2014, 10:46 AM
Go to:

XP: [SystemDrive]\Documents and Settings\[UserName]\Application Data\VCMP
Win7: [SystemDrive]\Users\[UserName]\AppData\[Local/Roaming]\VCMP      (I have no idea if it's in Local or Roaming)

And remove the VCMP folder that you find there. Now open the VC:MP browser and go to Tools > Settings and set your GTA VC directory in there. Otherwise it won't be able to start the game.
Just run "%appdata%" :D
610
Scripting and Server Management / Re: GetForwardPoint help
« on November 13th, 2014, 10:03 AM »
local rad = angle; // we needn't convert to radians
611
General Discussion / Re: wiki spambots
« on October 31st, 2014, 08:00 PM »
Quote from stormeus on October 31st, 2014, 02:48 AM
Fun fact: about 5,000 spambots were registered, all from China.

Right, so the antispam extension that was used was cracked by spambots and that's probably on me for using stupid questions as well as not using REcaptcha. A REcaptcha has been put up on the registration page and a DNS blacklist has been set up to block known spammers from registering and editing.

To deal with the issue of collateral damage already caused, the wiki is being nuked.

If you registered on the wiki within the last 7 days, you were probably nuked and had your edits reverted and have been blocked. PM me your wiki username if you've been blocked to be unblocked.
Hello. My account have been blocked but I can't receive any confirm email. Can you help me? Account name:ysc3839
612
Snippet Showroom / Re: Death Messages (like SA:MP)
« on October 24th, 2014, 12:20 PM »
Quote from sseebbyy on October 19th, 2014, 11:11 AM
Will death messages remove ever ? Can't see that.
It won't remove.
613
Snippet Showroom / Death Messages (like SA:MP)
« on October 18th, 2014, 05:34 AM »
Screenshot:


Code: [Select]
MaxLines <- 8;
LineGap <- 15;
PosX <- -400;
PosY <- 380;
function onServerStart()
{
TextInfo <- array( MaxLines );
}
function onPlayerDeath(player, reason)
{
local Text="";
if (reason==70)
{
Text="*> "+player.Name+" committed suicide. <*";
}
else if (reason==39)
{
Text="*> "+player.Name+" died in a car crash. <*";
}
else if (reason==31)
{
Text="*> "+player.Name+" burned to death. <*";
}
else if (reason==14)
{
Text="*> "+player.Name+" choked to death. <*";
}
else if (reason==43)
{
Text="*> "+player.Name+" drowned. <*";
}
else if (reason==41 || reason==51)
{
Text="*> "+player.Name+" exploded. <*";
}
else if (reason==44)
{
Text="*> "+player.Name+" fell to death. <*";
}
else
{
Text="*> "+player.Name+" died for some reason. <*";
}
RightMessage(Text);
}
function onPlayerKill(player, killer, reason, bodypart)
{
RightMessage(DeathText(player, killer, reason, bodypart));
}
function onPlayerTeamKill(player, killer, reason, bodypart)
{
RightMessage(DeathText(player, killer, reason, bodypart));
}
function DeathText(player, killer, reason, bodypart)
{
local Text="";
if (reason == 14 || reason == 31 || reason == 39 || reason == 40 || reason == 41 || reason == 44 || reason == 51)
{
Text="*> "+killer.Name+" killed "+player.Name+" with "+GetWeaponName(reason)+". <*";
}
else
{
Text="*> "+killer.Name+" killed "+player.Name+" with "+GetWeaponName(reason)+" "+BodyPartText(bodypart)+". <*";
}
}
function RightMessage(Text)
{
if (TextInfo[0])
{
TextInfo[0].Delete();
}
for (local i=0; i<MaxLines-1; i++)
{
if (TextInfo[i+1])
{
TextInfo[i] = TextInfo[i+1];
TextInfo[i].SetPosForAll(PosX, PosY+(i)*LineGap);
}
}
TextInfo[MaxLines-1] = CreateTextdraw(Text, PosX, PosY+(MaxLines-1)*LineGap, 0xFFB0B0B0);
TextInfo[MaxLines-1].ShowForAll();
}
function BodyPartText(bodypart)
{
switch( bodypart )
{
case 0:return "to body";
case 1:return "to torso";
case 2:return "to left arm";
case 3:return "to right arm";
case 4:return "to left leg";
case 5:return "to right leg";
case 6:return "to head";
case 7:return "hitting his car";
default:return "unknown";
}
}

Set DeathMessages to false in server.conf.
And you can use "RightMessage" function to show any text you want.